


ReSharper C++ now reads Blueprints and introduces a new type of hint to help you see how Blueprint designers use and extend the baseline system implemented in the C++ part of your Unreal Engine game.

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You do not need to mark files as renamed/moved. Renamed and moved files are matched and shown in a single history. Branches are shown using a graph which highlights commits that are included in the current revision.Įxplore the history of single files.
